#include "pch.h"
#include "MainScene.h"
#include "Delegate.h"

using namespace NsClasses;
using namespace NsMainScene;


bool NsClasses::NsMainScene::MainScene::init()
{
    auto isSuccessful = Scene::init();
    auto layer = Layer::create();

    if (isSuccessful)
    {
        Size visibleSize = Director::getInstance()->getVisibleSize();
        Vec2 origin = Director::getInstance()->getVisibleOrigin();

        /////////////////////////////
        // 2. add a menu item with "X" image, which is clicked to quit the program
        //    you may modify it.

        // add a "close" icon to exit the progress. it's an autorelease object
        auto closeItem = MenuItemImage::create(
            "CloseNormal.png",
            "CloseSelected.png",
            Delegate<void (Ref *)>(&MainScene::menuCloseCallback, this));
            /*CC_CALLBACK_1(MainScene::menuCloseCallback, this)*/

        closeItem->setPosition(Vec2(origin.x + visibleSize.width - closeItem->getContentSize().width/2 ,
            origin.y + closeItem->getContentSize().height/2));

        // create menu, it's an autorelease object
        auto menu = Menu::create(closeItem, nullptr);
        menu->setPosition(Vec2::ZERO);
        layer->addChild(menu, 1);

        /////////////////////////////
        // 3. add your codes below...

        // add a label shows "Hello World"
        // create and initialize a label

        auto label = LabelTTF::create("Hello World", "Arial", 24);

        // position the label on the center of the screen
        label->setPosition(Vec2(origin.x + visibleSize.width/2,
            origin.y + visibleSize.height - label->getContentSize().height));

        // add the label as a child to this layer
        layer->addChild(label, 1);

        // add "HelloWorld" splash screen"
        auto sprite = Sprite::create("HelloWorld.png");

        // position the sprite on the center of the screen
        sprite->setPosition(Vec2(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y));

        // add the sprite as a child to this layer
        layer->addChild(sprite, 0);

        addChild(layer);
    }
    
    return isSuccessful;
}

void MainScene::menuCloseCallback(Ref* pSender)
{
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WP8) || (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)
    MessageBox("You pressed the close button. Windows Store Apps do not implement a close button.","Alert");
    return;
#endif

    Director::getInstance()->end();

#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
    exit(0);
#endif
}